“I Bet You Need to Know This”: Exploring Gambling Harm in Welsh Rugby

by Cerys Head, GREAT Research Facilitation Officer, University of Swansea 

This blog describes a small-scale exploratory research project to raise awareness about gambling harms among the rugby community in Wales, at all levels of the game. It was funded by a Research Innovation Fund Seedcorn Grant from the Bristol Hub for Gambling Harms Research. The Seedcorn Grant scheme is for early-stage research projects to test ideas, generate new insights and build working relationships with external partners, from which larger-scale impactful projects can be developed.  

Gambling harms is complex and affects different communities in different ways. Over the past 25 years, “gamblification” of sports has grown exponentially, with sports betting operators becoming major sponsors of sporting events and contributing to the normalisation of gambling. In light of this, there are growing concerns about the risks of gambling harms for sports audiences but also high-performing team sport athletes who are known to have risk factors for addictive behaviours, including young age, sensation seeking and competitiveness. Rugby players are therefore a group at risk of gambling harms, but to date there has been little research to understand their experiences and ways to mitigate potential harms.  

To help raise awareness about gambling harms among the Welsh rugby community, we convened a two-hour in-person workshop in Cardiff in March 2024. The main element of the workshop was a lived-experience Q&A session with ex-professional Welsh rugby union player Bradley Davies, facilitated by Lloyd Ashley, also an ex-rugby player and now Swansea University’s Athlete Support Officer and lead for mental health & wellbeing at the Welsh Rugby Players’ Association. Bradley shared his personal journey with rugby and gambling, discussing the challenges he faced, the impact on his life, and his path to recovery. This engaging Q&A session stimulated a lively discussion with the 18 workshop participants, drawn from Bridgend college, a local rugby club and Welsh Rugby Union. 

Robert Parker, Ara Recovery for All’s Community Engagement Manager, also talked at the workshop about recovery rates and support services available for those struggling with gambling. He provided insights from his own personal lived experience, and practical advice on accessing help and resources, emphasising the importance of seeking support.  

Via an online survey completed during the workshop, participants shared their views about areas of potential future research in relation to rugby and gambling, which included: 

  • The impact of gambling on mental health and well-being of sports participants. 
  • Long-term effects of gambling on career sustainability in sports. 
  • The prevalence of gambling among rugby players. 
  • Impact of gambling on team dynamics. 
  • Awareness of support services for gambling-related issues.  
  • The role of family and peer support in mitigating gambling harm. 

As a result of the Seedcorn Grant, we have fostered new connections with rugby clubs and colleges in Wales. The funding also enabled us to build valuable relationships in the rugby community, including current and ex-professional rugby players, laying the groundwork for potential future research collaboration, both within the academic community and with major sport organisations such as Welsh Rugby Union.  

About the project team: The project was led by the University of Swansea’s GREAT network Wales (Gambling Research, Education and Treatment), working with ARA Recovery for All which provides treatment and support for gambling harms as part of the National Gambling Support Network. The project team comprised Cerys Head, GREAT Network’s Research Facilitation Officer; Lloyd Ashley, a former professional rugby player who is now Swansea University’s Athlete Support Officer and lead for mental health & wellbeing at the Welsh Rugby Players’ Association; Simon Dymond, Professor of Psychology and Behaviour Analysis, Swansea University; and Robert Parker, Community Engagement Manager, ARA Recovery for all.  

Workshop to policymakers on gambling in Namibia

By Dr Selma Iilonga, University of Namibia

University of Namibia logo

The University of Namibia’s project team, Dr. Selma Iilonga, Dr. Albert Shikongo, and Ms. Jacobina Mwiiyale, hosted a workshop for policymakers and other stakeholders on 25 July 2024 at the main Windhoek campus.

The workshop was attended by 70 participants including public health researchers, local council members, social workers, experts from the Ministry of Environment and Tourism, Gambling Division (the regulating body of gambling activities in Namibia) and Mr John Erastus, CEO of the Gambling Board of Namibia. Professor Agnes Nairn, Co-Director of the Bristol Hub for Gambling Harms Research also attended and gave an overview of gambling and strategies for mitigating gambling harm in the UK.

Professor Agnes Nairn, Co-Director of the Bristol Hub for Gambling Harms Research also attended and gave an overview of gambling and strategies for mitigating gambling harm in the UK

The project researchers presented the findings from their research on  “the impact of gambling information diffusion on consumer behaviour and the design of a mitigation model to address harmful gambling in Namibia”. This groundbreaking research project is the first empirical study on gambling in Namibia. Masters student, Mr Markus Mandume also presented an overview of his research project on the Mathematical Modelling of Diffusion of Gambling Information and its impact on consumer’s behaviours.

University of Namibia researcher presenting their research.University of Namibia researcher presenting their research into gambling harms.

The study found that young people were most likely to be involved in gambling activities with 19% of those aged 15-24 and 47% of people aged between 25 and 34 years actively gambling. Older age groups had lower participation rates with 23% of those aged 35-44,  7% of people aged 45-54, 3% of those aged 55-64 and 1% aged over 65+ gambling. In terms of gender breakdown, the study found more males (69%) than females (31%) participate in gambling activities.

In terms of how participants were exposed to gambling activities, the highest proportion (40%) were exposed to gambling through word of mouth. Other sources of exposure included gambling adverts (15%), billboards (14%) and WhatsApp or other forms of social media (13%).

The study found various reasons for participating in gambling: to win money (48%), for fun/entertainment (16%), for competition and skills  (9%), to kill boredom (8%), social interaction (8%), stress relief (5%), having more money to spend (3%), because they cannot stop (2%).

The project researchers also presented a range of recommended strategies that could be developed for mitigating gambling harms :

  • The introduction of live counselling TV and local radio programmes providing gambling education, where people who have experienced gambling harms give testimonies of how they survive.
  • An amendment of the current gambling act to regulate the promotion of gambling responsible activities advertisements in local radio, TV, anywhere in Namibia.
  • The creation of the educational tailor-made gambling information literacy programs for all ages.
  • The creation of responsible gambling Artificial Intelligence App
  • To create a reward habit for gamblers for setting and sticking to responsible gambling goals.

The implementation of these strategies requires collaboration between stakeholders/change agents. The recommended strategies also require mathematical models to develop a gambling cost-benefit analysis. Advocating for funds from local and international partners to continue to support responsible gambling initiatives is essential. Lastly, a continuous monitoring, evaluation and feedback system should also be implemented to gather gambling feedback to improve the mechanisms in place, through collaboration with gambling industry, governments and non-Governmental Institutions and academic institutions for innovative solutions in responding to feedback.

The presentation of the research findings created strong discussion and engagement among workshop participants sharing diverse sentiments on best practice and advising researchers on the way forward. The workshop participants also expressed the need for the study to be rolled out to the remaining regions of Namibia that were not covered in this study and for the comparison of the findings between regions to influence policymakers, inform interventions and provide practical solutions to gambling advertisement/information/messages.

In support of the proposed recommended strategies models for mitigating gambling harms in Namibia, the workshop participants also expressed the strong need for the amendment of the gambling law and for the dissemination of this information to the public to create awareness of the protection for gamblers as provided by section 20 of the Gaming and Entertainment Control Act 13 of 20. This  includes the availability of treatment centres, fair distribution of gambling licensing, controlling the monitoring of gambling and betting outlets to prevent underage participation in gambling activities.

Overall, the workshop participants generated interesting views and debates on gambling impacts in the Namibian society and praised researchers’ effort in addressing such a sensible and sensitive matter.

The research project is funded by the Bristol Hub for Gambling Harms Research based at the University of Bristol.

Participants at Workshop to policymakers on gambling in NamibiaParticipants at Workshop to policymakers on gambling in Namibia

High-stakes research into online gambling – Protecting children from the harmful effects of gambling advertising on social media

Prof. Agnes Nairn, Co-Director of the Bristol Hub for Gambling Harms Research, and Dr. Raffaello Rossi, Hub Communications Lead, feature in this impact story for the University of Bristol Business School about their research into protecting children from the harmful effects of gambling advertising on social media.  The full story can be read below, or by following this link.

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Gambling problems in children
If you’ve never heard of skin gambling, loot boxes or matched betting, try asking the nearest teenager. In fact, these are all ways in which children and young people can be lured into online gambling.

Young teenager looking at a computer screenThe number of UK children with gambling problems has quadrupled to more than 50,000 in just four years. With the opening of child gambling clinics to tackle rising rates of problem gambling, the NHS and government have recognised this serious and growing issue. Indeed, the manifestos of all main political parties at the last general election pledged to tackle gambling regulation as a priority. There are strict regulations regarding advertising for online gambling, but for a few reasons, these are not always being followed when it comes to social media platforms.

The role of advertising
Focusing on the role advertising plays in these developments, research by Professor Agnes Nairn and Dr Raffaello Rossi investigated the effects of social media gambling ads on children and young people. Their first research project with Ipsos MORI and Demos focused on gambling ads on Twitter.

Using big data analytics of over 880,000 UK gambling ads, along with data of 1,000,000 users, they found that:

  • 41,000 UK children follow Twitter gambling accounts
  • two-thirds of engagements with these ads were made by under 24-year-olds
  • the big UK gambling brands post around 29,000 ads per year

71% of gambling ads failed to fully comply with regulations set by the Advertising Standards Authority (ASA).

Hand scrolling mobile phoneEsports, a form of competitive video gaming, that predominantly attracts amateur and professional players in their early 20s or younger, was of particular concern. The research offered novel insights into esports gambling adverts, highlighting the stark difference between these and traditional gambling (such as football betting) and their strong appeal for children.

This research was published in Biddable Youth, a major report by the University of Bristol Business School and the Centre for the Analysis of Social Media at Demos. The report formed part of a much larger research project funded by GambleAware, aiming ‘to assess the extent, nature and impact of gambling advertising on children, young people and vulnerable groups in the UK.’ Some of the results were also published in an academic paper in the top peer-reviewed Journal of Public Policy and Marketing.

The initial study aimed to understand the ecosystem of gambling ads on Twitter, this presented some serious concerns surrounding the potential effect the ads on children. As a result, Nairn and Rossi moved on to a second study, to examine whether children and young people find gambling advertising more appealing than adults.  Conducting an online experiment withover 650 participants aged 11-78, the research found that gambling advertising on Twitter is strongly and significantly more appealing to children and young people than to adults. Esports ads and ads using content marketing (a form of stealth advertising that is harder to recognise) were found to be especially appealing, triggering happiness, excitement and delight in under 25-year-olds.

A lack of awareness
Professor Agnes Nairn. Pro Vice Chancellor Global EngagementAgnes Nairn, Professor of Marketing at the University of Bristol Business School, says that the lack of awareness about this trend is a real problem: ‘Parents don’t have a clue about esports at all. And if they do, they don’t know about the gambling that goes alongside it. So, they’re not likely to be talking to their kids about it, in the way they might talk about online poker or regular sports gambling.’

 As with many other technology sectors, esports is developing faster than its regulators can move to control it. There are rules that should prevent esports betting advertisers from targeting children and young people such as disallowing the use of images of under-25s in gambling adverts. However, Professor Nairn found they were being flouted time and again: ‘Most of the superstars in esports are under 25. When you show a picture of them in a betting promotion, you are already breaking regulations.’

 A further concern was that, of the 888,000 tweets sent by betting-related accounts that were examined using computer-aided analysis, only 7.3% were found to contain any warning about the minimum age for gambling, responsible gambling, or terms and conditions in the text. For esports accounts, this number fell to just 0.1%, displaying the very worst in advertising practices.

 There is also an issue with the time of day these tweets are posted, Professor Nairn explains: ‘There are huge esports communities in China, South Korea or the USA, meaning that although this may not be a strategy, children are seeing esports bookmakers’ tweets posted in the middle of the night here in the UK.’

 Manual content analysis by the researchers found that 17% of esports tweets encourage betting late at night or in the small hours. Separate research has shown that esports marketing late at night is more likely to effect vulnerable users and make them spend more.

Strong appeal to children
Dr Raffaello Rossi. Lecturer in marketing.Dr Raffaello Rossi said: “The overwhelming strong appeal of gambling advertising on social media to children is of huge concern, as the earlier people start gambling the more likely it will become habitual and problematic.

 “That’s why there needs to be much stricter and clearer rules in place to clamp down on the issue, which could easily spiral out of control given how long children and young people spend on social media these days. Many of the adverts may look entirely innocent and harmless, but they in fact pose a serious risk of getting a whole new generation of gamblers hooked on a serious addiction which has devastating consequences.”

Recommendations
The research contains several recommendations, aimed at industry and advertisers, technology companies, and regulators. These include:

  • Making existing age verification tools available to all advertisers.
  • Integrating more explicit references to age restrictions and safe gambling in advertising content.
  • Ensuring existing regulations and best practices in regard to licenced betting are followed.
  • Considering the potential value of education initiatives for parents and young people.
  • Esports gambling advertising, which automatically appeals to children and young people, should be banned.
  • Gambling content marketing, which masquerades as something appealing, to be rigorously regulated and informed by what is proven to attract young people.
  • Regulators to broaden the age range of a ‘young person’ from 16-17 to 16-24-year-olds.
  • Social media platforms to only allow gambling ads on social media when users actively opt-in to receive them.

Professor Nairn is pleased with the response so far. ‘We’ve had really good dialogues with the Advertising Standards Authority,’ she says. As a result, they have changed the regulation that stipulates that gambling adverts should not be “of particular appeal” to children (i.e. more appealing to children than adults) to “of strong appeal”.  This is a breakthrough because under the previous regulation, an advert could be extremely appealing to children (for example something related to premier league football) yet not prohibited just because if was equally appealing to adults.’  Beyond this, Dr Rossi said: ‘It is great to see that the advertising regulator is taking our work seriously – they have now included content marketing in their remit – a big breakthrough.’

Impact
Beyond receiving substantial national and international media coverage, the researchers were invited to give evidence to the Department for Digital, Culture, Media & Sport (DCMS), the National Digital Ethics Expert Group by the Scottish Government, and the House of Lords’ Peers for Gambling Reform.  The research was extensively debated in the House of Lords, repeatedly mentioned in House of Commons, and cited in the DCMS Gambling Act Review White Paper.

Guardian article image - Children more likely to become gamblers due to high volume of betting adsThe research led to three direct changes in current advertising regulations:  First, a public consultation into the appeal regulations that should protect children from harm via gambling ads was announced by the ASA in response to the research findings. The consultation led to updated and clearer regulations to improve the protection of children.

Second, an advice notice clarifying the regulations for esports betting advertising has been published by the advertising regulators.

Finally, the ASA has addressed a loophole raised by Nairn and Rossi; namely, that content marketing (a form of advertising very appealing to children) was not in their remit. Following the research, the ASA announced a change in position, such that all content marketing is now in remit – not just for gambling, but for other products and services too, creating an important change in how social media ads are regulated.

In addition to Bristol offering advice to UK organisations such as the ASA, international interest in the report has resulted in invitations to speak to European and Asian audiences. ‘There are very different views about gambling in different countries,’ says Professor Nairn. ‘This makes it a very rich area to consider internationally: there’s a lot of mileage in it yet.’