“I Bet You Need to Know This”: Exploring Gambling Harm in Welsh Rugby

by Cerys Head, GREAT Research Facilitation Officer, University of Swansea 

This blog describes a small-scale exploratory research project to raise awareness about gambling harms among the rugby community in Wales, at all levels of the game. It was funded by a Research Innovation Fund Seedcorn Grant from the Bristol Hub for Gambling Harms Research. The Seedcorn Grant scheme is for early-stage research projects to test ideas, generate new insights and build working relationships with external partners, from which larger-scale impactful projects can be developed.  

Gambling harms is complex and affects different communities in different ways. Over the past 25 years, “gamblification” of sports has grown exponentially, with sports betting operators becoming major sponsors of sporting events and contributing to the normalisation of gambling. In light of this, there are growing concerns about the risks of gambling harms for sports audiences but also high-performing team sport athletes who are known to have risk factors for addictive behaviours, including young age, sensation seeking and competitiveness. Rugby players are therefore a group at risk of gambling harms, but to date there has been little research to understand their experiences and ways to mitigate potential harms.  

To help raise awareness about gambling harms among the Welsh rugby community, we convened a two-hour in-person workshop in Cardiff in March 2024. The main element of the workshop was a lived-experience Q&A session with ex-professional Welsh rugby union player Bradley Davies, facilitated by Lloyd Ashley, also an ex-rugby player and now Swansea University’s Athlete Support Officer and lead for mental health & wellbeing at the Welsh Rugby Players’ Association. Bradley shared his personal journey with rugby and gambling, discussing the challenges he faced, the impact on his life, and his path to recovery. This engaging Q&A session stimulated a lively discussion with the 18 workshop participants, drawn from Bridgend college, a local rugby club and Welsh Rugby Union. 

Robert Parker, Ara Recovery for All’s Community Engagement Manager, also talked at the workshop about recovery rates and support services available for those struggling with gambling. He provided insights from his own personal lived experience, and practical advice on accessing help and resources, emphasising the importance of seeking support.  

Via an online survey completed during the workshop, participants shared their views about areas of potential future research in relation to rugby and gambling, which included: 

  • The impact of gambling on mental health and well-being of sports participants. 
  • Long-term effects of gambling on career sustainability in sports. 
  • The prevalence of gambling among rugby players. 
  • Impact of gambling on team dynamics. 
  • Awareness of support services for gambling-related issues.  
  • The role of family and peer support in mitigating gambling harm. 

As a result of the Seedcorn Grant, we have fostered new connections with rugby clubs and colleges in Wales. The funding also enabled us to build valuable relationships in the rugby community, including current and ex-professional rugby players, laying the groundwork for potential future research collaboration, both within the academic community and with major sport organisations such as Welsh Rugby Union.  

About the project team: The project was led by the University of Swansea’s GREAT network Wales (Gambling Research, Education and Treatment), working with ARA Recovery for All which provides treatment and support for gambling harms as part of the National Gambling Support Network. The project team comprised Cerys Head, GREAT Network’s Research Facilitation Officer; Lloyd Ashley, a former professional rugby player who is now Swansea University’s Athlete Support Officer and lead for mental health & wellbeing at the Welsh Rugby Players’ Association; Simon Dymond, Professor of Psychology and Behaviour Analysis, Swansea University; and Robert Parker, Community Engagement Manager, ARA Recovery for all.  

Colloquium 2024: International Challenges in Gambling Harms Research

By Adrianna Jezierska, PhD researcher at University of Bristol Business School

Professor Agnes Nairn speaking at the Bristol Hub for Gambling Harms Colloquium

The Bristol Hub for Gambling Harms Research held its second colloquium on 10th October 2024. After the success of last year’s event on capacity building in gambling harms research, this year focused on International Challenges in Gambling Harms Research. And it was a truly international gathering with 150 attendees from 10 nations comprising research experts, individuals with lived experience, government bodies, regulators and political commentators.  

From the moment the event opened, there was a clear sense of international urgency. Agnes Nairn and Sharon Collard, the Hub’s Co-Directors, set the tone in their welcome speech, reminding everyone that gambling is a global enterprise, and its harms are felt across the world.  

Brianna Doura-Schawohl speaking at the Bristol Hub for Gambling Harms Colloquium

This international perspective was echoed throughout the day, starting with a compelling keynote speech from Brianne Doura-Schawohl, a leading voice in gambling policy reform in the US. She offered a fascinating look at the cultural and legislative landscape in the United States, where gambling has deep historical roots and is tightly woven into the fabric of American culture – especially through sports. Just think of the Super Bowl, where a staggering 67.8 million Americans place bets each year. Brianne also highlighted the important role of college sports, likening it to a religion for many, and suddenly, it all made sense to me. I realised how much this had shaped the basketball shows my younger brother and I watched on Netflix – most of the NBA players would play basketball in the basketball college league, something I had never experienced as a student in Europe.  

Throughout the day, alongside the sessions, participants could gather around over 20 research posters on a wide range of topics presented by early-career academics and awardees of the Hub Research Innovation Fund, among others.  

Session 1: Sports and gambling 

Simon Chadwick offered a brief overview of sports sponsorship and its ecosystem in the leading sports events, such as the UEFA Champions League. As he rightly pointed out, sponsorship is no longer simply about finances. Gambling companies increasingly support local communities by financing male and female football clubs and charity-giving to academic institutions, demonstrating how these deals can make an uneasy mix of philanthropic efforts and business transactions.  

This normalisation effect was also highlighted by Maria Moxey, a researcher at the University of Bristol. She discussed the numbers of gambling ads in the opening weekend of Premier League football. In 2023, there were just under 11,000 gambling advertisements across televised football matches, sports news programming, radio and social media. That number skyrocketed to 30,000 in 2024. Despite the so-called ‘whistle-to-whistle’ ban, which stops the broadcasting of gambling adverts five minutes before and after the live sports event, gambling adverts are still present. The self-regulatory gambling advertising regime in GB is clearly not working. 

Carolyn Plateau, from the University of Loughborough, is one of the Research Innovation Hub awardees. The connection between gambling and cricket is less researched, but her work suggests that players are not immune to gambling. For example, cricketer Chris Wood has shared how gambling became a coping mechanism to manage emotions tied to his performance. 

Finally, Tobias Scholz from the University of Agder in Norway drew on yet another area of sports thus far neglected by governments: esports. As digital arenas are growing in popularity, there is an expanding marketplace for businesses, including gambling operators. Tobias highlighted that despite the interest in legislating gambling in elite sports, the approach is fragmented and lags behind the increasing popularity of esports.  

Session 2: Living with gambling harms  

With our understanding of the changing landscape of sports and gambling enhanced, we moved on to a conversation with Julie Martin and Matt Losing. This session differed from any other panel during the colloquium. The word ‘touching’ was probably the most used after this conversation. Facilitated by Ali Vowles, an ex-BBC Reporter and Presenter, attendees got to hear live experiences of people affected by gambling harms. I could see how quickly the interview changed the mood in the room  

Julie recounted personal stories of how her partner’s decade-long gambling addiction led to his tragic suicide, leaving her and her family with deep emotional trauma. Matt, who formerly served in the British Navy, developed a gambling addiction after being exposed to casinos in ports around the world. His addiction worsened after leaving the Navy, when online gambling became more accessible to him. 

The anchoring point of their stories was the immense value of the support provided by lived experience groups that help people who experience harm from gambling. Julie and Matt actively support these causes. Julie is the Aftercare Co-ordinator at BetKnowMoreUK, a charity established by individuals with lived experience. Matt works as the Armed Forces project lead at Ara Recovery For All, a Bristol-based charity that supports people affected by gambling harms, mental health issues and addiction. 

Session 3: Cryptocurrency, illegal gambling and gambling-like activities 

Professor Sharon Collard speaking at the Bristol Hub for Gambling Harms Research Colloquium

If the colloquium had a sub-theme, I am sure it would be something around the digitalisation of gambling. This session, describing various digital challenges for regulating gambling activities, started after a lunch break, where we had a chance to mingle, digest the morning sessions, and chat with the poster presenters.  

Sanya Burgess, a journalist with The i newspaper, discussed her investigative work into the rise of crypto casinos and gambling influencers, highlighting how these creators use fun, neon-coloured videos and celebrity imagery to promote unregulated crypto casinos. Unlike traditional casinos, crypto casinos allow anonymous, high-stakes betting with no limits or regulations, making them particularly harmful. Streamers often receive sponsorships from casinos, where their earnings increase as their followers lose more money. This lack of transparency encourages harmful gambling behaviour. Some influencers, driven by these deals, developed their own gambling addictions, with several reporting lost income, suicidal thoughts, and contracts being cancelled after their streams promoted risky betting habits.  

The University of Bristol’s Philip Newall discussed some of his new research about the gamblification of investing. The work started by drawing similarities between gambling and investing to the extent that they both include risky use of money. Although people in general perceive investing as less risky than gambling, gamblified investment products attract individuals to participate in high-frequency stock trading, or use design principles from gambling, such as encouraging frequent use or offering the allure of big, lottery-like wins. The gamblification of investing presents additional challenges for regulating financial markets and gambling as it blurs the lines between the two activities.  

Elena Petrovskaya from the University of Lincoln highlighted the fragmented regulation around loot box advertising. Loot boxes appear in video games, promoting the chance to win enhancements to performance in the game.  More specifically, she discussed the case study of the Netherlands and Belgium, two European Union states that have adopted some form of loot box regulation. Loot boxes have drawn criticism for targeting younger or vulnerable players by making them seem like a fun or easy way to enhance the gaming experience while downplaying the gambling-like nature of the transactions. 

Simon Ellis, from HMRC’s investigation team, discussed the organisation’s efforts to combat financial crimes like money laundering, a top priority for the team. He shared examples of fraud, including individuals submitting false tax declarations and organised crime groups smuggling tobacco and cigarettes with the proceeds laundered by placing large bets at local gambling venues. Such sophisticated schemes harm society by reducing tax revenue for essential services and operating outside traditional banking systems, making them harder to detect.  

Session 4: International and Interdisciplinary perspectives panel presentations and discussion 

The final session of the colloquium wrapped up some of the key themes from discussions throughout the day. Andrea Czako, from the University of Gibraltar and Selma Ilonga, from the University of Namibia, both awardees of the Research Innovation Fund, provided initial findings of their international projects. Andrea’s focus is on the public perception of gambling and gambling disorder. Probably the most staggering number from her presentation was that 47.5% of people would reject a friendship with someone who has a gambling problem. On the other hand, Selma provided a brief overview of the gambling legislation in Namibia that came into force in 2021. Despite the adoption of the Act, there is growing gambling advertising promotion across the country. The team of researchers led by Selma is investigating the promotional communication and materials used to influence gambling activities in a country that grapples with poverty and unemployment. Both presentations provided a unique understanding of the cultural dimensions of gambling across the globe.  

Kate Bedford from the University of Birmingham and Ben Haden from the Gambling Commission and President of the International Association of Gaming Regulators (IAGR) put forward this key message: in this fast-changing area, there is a need for good data and evidence to help minimise the risk and harms associated with gambling. In her presentation on the need for interdisciplinarity in gambling harms research, Kate referred to the fragmented conversations about legislation. While some countries adopt laws, we do not have a robust understanding of, nor evidence about, what regulation works best. Legal interventions designed with one group in mind can make things worse for other groups, making the case for a stronger interdisciplinarity in gambling research. In a similar vein, Ben presented the ongoing work by the IAGR, strengthening the available data and making them more widely available for researchers and interest groups that can influence decision-making, ultimately leading to a better understanding of what regulatory changes are necessary.   

Looking ahead to the third colloquium in 2025 

As the day drew to a close, it was clear that the colloquium set the stage for what is both achievable and necessary. With growing global and cross-disciplinary interests, participants fostered rich dialogue during the day. One participant remarked, “An amazing array of information and knowledge. It’s encouraging to see so much hard work being done.” Another added, “The posters covered a wide range of topics and sparked some fascinating discussions.”  

This sense of collaboration was widely appreciated, with attendees emphasising the welcoming tone and balanced mix of lived experiences alongside professional expertise “The tone of the event was very welcoming and the mix of lived experience and various other types of expertise was good”.  

It was exciting to observe such a dynamic exchange of ideas and a growing collective commitment to reforming the gambling industry. I look forward to next year’s event, where this momentum will surely continue to grow. 

Poster session at the Bristol Hub for Gambling Harms Colloquium

Workshop to policymakers on gambling in Namibia

By Dr Selma Iilonga, University of Namibia

University of Namibia logo

The University of Namibia’s project team, Dr. Selma Iilonga, Dr. Albert Shikongo, and Ms. Jacobina Mwiiyale, hosted a workshop for policymakers and other stakeholders on 25 July 2024 at the main Windhoek campus.

The workshop was attended by 70 participants including public health researchers, local council members, social workers, experts from the Ministry of Environment and Tourism, Gambling Division (the regulating body of gambling activities in Namibia) and Mr John Erastus, CEO of the Gambling Board of Namibia. Professor Agnes Nairn, Co-Director of the Bristol Hub for Gambling Harms Research also attended and gave an overview of gambling and strategies for mitigating gambling harm in the UK.

Professor Agnes Nairn, Co-Director of the Bristol Hub for Gambling Harms Research also attended and gave an overview of gambling and strategies for mitigating gambling harm in the UK

The project researchers presented the findings from their research on  “the impact of gambling information diffusion on consumer behaviour and the design of a mitigation model to address harmful gambling in Namibia”. This groundbreaking research project is the first empirical study on gambling in Namibia. Masters student, Mr Markus Mandume also presented an overview of his research project on the Mathematical Modelling of Diffusion of Gambling Information and its impact on consumer’s behaviours.

University of Namibia researcher presenting their research.University of Namibia researcher presenting their research into gambling harms.

The study found that young people were most likely to be involved in gambling activities with 19% of those aged 15-24 and 47% of people aged between 25 and 34 years actively gambling. Older age groups had lower participation rates with 23% of those aged 35-44,  7% of people aged 45-54, 3% of those aged 55-64 and 1% aged over 65+ gambling. In terms of gender breakdown, the study found more males (69%) than females (31%) participate in gambling activities.

In terms of how participants were exposed to gambling activities, the highest proportion (40%) were exposed to gambling through word of mouth. Other sources of exposure included gambling adverts (15%), billboards (14%) and WhatsApp or other forms of social media (13%).

The study found various reasons for participating in gambling: to win money (48%), for fun/entertainment (16%), for competition and skills  (9%), to kill boredom (8%), social interaction (8%), stress relief (5%), having more money to spend (3%), because they cannot stop (2%).

The project researchers also presented a range of recommended strategies that could be developed for mitigating gambling harms :

  • The introduction of live counselling TV and local radio programmes providing gambling education, where people who have experienced gambling harms give testimonies of how they survive.
  • An amendment of the current gambling act to regulate the promotion of gambling responsible activities advertisements in local radio, TV, anywhere in Namibia.
  • The creation of the educational tailor-made gambling information literacy programs for all ages.
  • The creation of responsible gambling Artificial Intelligence App
  • To create a reward habit for gamblers for setting and sticking to responsible gambling goals.

The implementation of these strategies requires collaboration between stakeholders/change agents. The recommended strategies also require mathematical models to develop a gambling cost-benefit analysis. Advocating for funds from local and international partners to continue to support responsible gambling initiatives is essential. Lastly, a continuous monitoring, evaluation and feedback system should also be implemented to gather gambling feedback to improve the mechanisms in place, through collaboration with gambling industry, governments and non-Governmental Institutions and academic institutions for innovative solutions in responding to feedback.

The presentation of the research findings created strong discussion and engagement among workshop participants sharing diverse sentiments on best practice and advising researchers on the way forward. The workshop participants also expressed the need for the study to be rolled out to the remaining regions of Namibia that were not covered in this study and for the comparison of the findings between regions to influence policymakers, inform interventions and provide practical solutions to gambling advertisement/information/messages.

In support of the proposed recommended strategies models for mitigating gambling harms in Namibia, the workshop participants also expressed the strong need for the amendment of the gambling law and for the dissemination of this information to the public to create awareness of the protection for gamblers as provided by section 20 of the Gaming and Entertainment Control Act 13 of 20. This  includes the availability of treatment centres, fair distribution of gambling licensing, controlling the monitoring of gambling and betting outlets to prevent underage participation in gambling activities.

Overall, the workshop participants generated interesting views and debates on gambling impacts in the Namibian society and praised researchers’ effort in addressing such a sensible and sensitive matter.

The research project is funded by the Bristol Hub for Gambling Harms Research based at the University of Bristol.

Participants at Workshop to policymakers on gambling in NamibiaParticipants at Workshop to policymakers on gambling in Namibia

Enforcing the Code: Betting shop employees and the contradictions of gambling harm reduction

By Dr Sam Kirwan and Dr Jo Large

One unmissable aspect of the post-Covid, cost-of-living crisis is the ongoing collapse of high-street retail. Yet, alongside the charity shops and vape sellers, one sector remains relatively intact; betting remains an integral part of the British high street, with a prevalence directly inverse to surrounding socio-economic indicators.

There has been no shortage of critique regarding the role played by high-street betting in contributing to conditions of poverty under austerity. When in 2014 Aditya Chakrabortty described the high-street betting sector as a form of ‘predatory capitalism’, he was highlighting the ways in which the liberalised gambling sector appears to reflect the very worst dynamics of neoliberal society. As Markham and Young and Banks and Waters have argued, the modern gambling industry, characterised by a concentration of power and expansion of influence, appears boundless in its will to extract maximum profit from its customers, with little regard for the ways in which its products amplify misery and inequality. Among the many critiques of the role of the Gambling Commission (the regulator created by the 2005 Gambling Act), the most damning is that it has enabled the proliferation of harm by emphasising ‘safer gambling’ frameworks without challenging these underlying logics of exploitation and extraction

Amidst these critiques of the high-street betting sector, there has been a lack of attention to the betting shop as a space of employment (Rebecca Cassidy’s fascinating ethnography of betting shops remains an outlier in this respect). This lack of interest is unusual given how the role of betting-shop employee has changed so drastically since the 2005 Gambling Act, and also given that much of the responsibility for reducing gambling harm in the premises-based sector falls upon the frontline employees who must implement the components of the ‘Social Responsibility Code’ (SRC) (part of the Licensing Conditions and Code of Practice). These include the need to intervene when there are indicators of ‘problem gambling’, to enforce self-exclusion schemes, and to carry out age-verification procedures.

Our research

Over the summer and autumn of 2023 we carried out semi-structured interviews with current and retired frontline employees in the sector. Whilst our focus was on the implementation of these ‘safer gambling’ approaches implemented in the SRC, these interviews covered a range of employment issues, often returning to issues of personal safety within an aggression-laden environment, and how betting practices and environments had changed in their time within the sector.

Most of our participants expressed a strong feeling that intervening in customers’ gambling habits, where there was a clear potential for harm, was something they felt staff should be doing. Many talked positively about when they had been able to encourage a customer to reflect upon their gambling and the harms it was creating. Despite the difficulties in implementing self-exclusion schemes they were seen to be a valuable tool that staff would always seek to enforce. Many of their reflections were in line with the underlying narratives of the SRC regarding the capacity for employees to prevent harm within the shop.

But participants also felt that the conditions for being able to carry out this harm-reduction work had significantly deteriorated in the era of Fixed Odds Betting Terminals (FOBTs), single-manning and multi-shop work (the mandating of staff running shops on their own and moving between shops without warning), and the profit-driven orientation of the modern gambling conglomerates. In these conditions, aspects of the SRC were experienced as factors that exacerbated the stresses and anxiety of work rather than reducing them. When participants were reflecting upon this most critically, these codes were seen as a way of shifting responsibility from operators onto frontline employees: making sure that it is staff that bear the risk and anxiety of reducing gambling harm.

An example of this raised in our interviews was the difficulty of acting on the back-office alerts created by FOBTs regarding excessive time or spend. Many noted the anxiety and fear of dismissal if they failed to act on these alerts and other potential indicators of ‘problem gambling’, despite the fact that coming out from behind the screen might itself be a disciplinary offence if it meant not being able to take bets. They could also put themselves in a potentially dangerous situation in the context of the customer aggression created by FOBTs.

There has been widespread criticism of the idea that a liberalised market, creating deliberately addictive and harmful products that enable the vast transfer of wealth from the most vulnerable in society to the most privileged, can be tamed or constrained by ‘safer gambling’ codes that rely on customers recognising their own ‘problem gambling’ and taking preventative action. We argue that what should be added to this critique are the ways in which this structure has shifted responsibility for gambling harm onto low-paid, precarious workers, who are balancing competing demands in the aggressive and stressful environment created by this industry approach. A desperate need for gambling reform has been eloquently articulated by Van Schalkwyk and Cassidy, among others. We argue that consideration of high-street gambling as a space of employment should be part of this reform. It should not remain possible for operators to continue to offer products that are intrinsically harmful, in spaces that are intrinsically unsafe, and be allowed to shift the responsibility and risk for any ensuing harms onto their lowest-paid employees.

Crocodiles, Casinos, the (Ig) Nobel prize and the Teenage Brain – My PhD Adventure

By Edoardo Tozzi

My PhD research delves into the world of gambling advertising – specifically, how it entices adolescents and young adults. But tackling this topic wasn’t a straightforward path. A major challenge emerged when I needed a reliable way to measure the impact these ads have on my target audience. That’s when I stumbled across a peculiar piece of research… the kind that would be right at home with the Ig Nobel Prizes.

The Ig Nobel Prize is a satirical award that is given annually to ten unusual or (apparently) trivial achievements in scientific research that “first make people laugh, and then make people think”. This peculiar award was first established by the Annals of Improbable Research (AIR), a scientific humor magazine founded in 1991 by Marc Abrahams, and the award ceremony used to take place at Harvard University’s Sanders Theatre until Covid – now it’s online. Some notable examples? In 2006, Bart Knols and colleagues received the Ig Nobel Prize for their study on the attraction of mosquitoes to human feet. The researchers found that female Anopheles gambiae mosquitoes, which are known to transmit malaria, were attracted to both human feet and –  Limburger cheese. Not surprisingly, the research has implications for understanding the behavior of mosquitoes and for developing new methods of mosquito control – as you may or may not know, mosquitoes are the deadliest animals in the world.  In 2000, Andre Geim, a Russian-born Dutch–British physicist, won the Ig Nobel prize for… levitating a live frog with magnets. A few years later, the Chinese government took inspiration to build the lunar gravity research facility while Geim won the Nobel prize for his work on graphene.

One of most notable winners of this prestigious award, though, is a study that took place at the Koorana Saltwater Crocodile Farm in Queensland, Australia. Imagine stepping into the world of gambling research, where the thrill of the game meets the cold-blooded gaze of a crocodile. This is not a scene from a bizarre movie, but the setting of real research conducted by Matthew J. Rockloff and Nancy Greer, aptly titled ‘Never Smile at a Crocodile: Betting on Electronic Gaming Machines is Intensified by Reptile-Induced Arousal’. The experiment involved 103 participants randomly assigned to gamble on a simulated Electronic Gaming Machine (EGM) before or after handling a 1-meter saltwater crocodile. The primary aim was to investigate how this emotional arousal influenced various aspects of gambling behavior, such as bet size, speed of betting, final payouts, and the number of trials played, with a particular focus on how these effects varied among at-risk gamblers and based on the gamblers’ affective state.

The findings revealed that at-risk gamblers who reported fewer negative emotions placed higher average bets after interacting with the crocodile compared to those in the control condition. This suggests that high arousal can exacerbate gambling behaviors in individuals at risk of gambling problems, but only when the arousal is not interpreted as a negative emotion. In contrast, at-risk gamblers with a high level of self-reported negative emotions demonstrated more conservative gambling behaviors under the same conditions. The study builds on existing research by offering a novel approach to understanding the complex relationship between emotion, physiological arousal, and gambling. Methodologically, the study involved measuring participants’ gambling behavior on an EGM simulated on a laptop, with the EGM’s outcomes predetermined to ensure consistent conditions. The results underscore the significant role of arousal in gambling behavior, particularly among at-risk individuals. The study demonstrates that arousal, when not perceived as negative, can lead to more aggressive gambling, likely due to a misattribution of the source of arousal to the gambling experience itself. This finding is crucial for developing strategies to mitigate gambling harm, as it highlights the need to understand the underlying emotional and physiological drivers of gambling behavior.

How has this affected my own PhD research you may wonder.  Well, in the study just discussed, galvanic skin response (GSR) was employed to evaluate arousal differences stemming from exposure to a crocodile scenario versus a control situation. GSR, an index of the skin’s electrical conductance, fluctuates with its moisture levels, reflecting sweat gland activity governed by the sympathetic nervous system. This component of the autonomic nervous system orchestrates the body’s fight-or-flight response, making GSR a reliable indicator of emotional arousal. As I set out to investigate how gambling ads affect young people, I investigated this measure further.

Indeed, I found that GSR’s application extends into consumer neuroscience, or neuromarketing, to gauge consumer arousal in response to stimuli, such as advertisements. While GSR sheds light on physiological arousal, it falls short in differentiating between similar arousal levels triggered by distinct emotions, like fear and excitement. Moreover, it does not tell us much in terms of cognitive processes. The latter limitation led to the integration of GSR with electroencephalography (EEG) in my research, “Mind games: deciphering the youth’s neurophysiological responses to (e)sports gambling ads on social media.” EEG tracks brain wave pattern changes across various frequencies, correlating to different brain states and processes, including attention, emotional valence, memory, and semantic processing. This combination of techniques aims to provide objective, unbiased insights into consumer preferences, focusing on how (e)sports gambling advertisements on social media trigger cognitive and affective processes. Overall, I hope that my research will open a window into the mind of adolescents and young adults, providing some potentially novel insights to fight what initiates gambling harm.  And maybe, just maybe, I too will win the (Ig) Nobel prize.

Developing collaboration between stakeholders to prevent gambling harms.

By Dr Jamie Wheaton and Ben Ford

The prevention of gambling harms requires many different approaches, and the co-operation of many different stakeholders, including (but not limited to) researchers, charities, treatment providers and policymakers. Gambling harms can be classified in different ways, but our framework uses a previous classification of gambling harms as resource harms (for example, loss of money or assets), relationship harms, and health harms. Harms which do not fall into these categories could also be categorised as ‘non-specific harms’.

While there are many frameworks that detail how to prevent or reduce gambling harms, or how harms can be measured, there are no frameworks that can help to promote collaboration between these stakeholders and map where approaches to prevent gambling harms can be most effective.

The Hub has developed a framework, recently published in PLOS ONE, that  can help to encourage collaboration between stakeholders, map existing research, initiatives or interventions, and allow stakeholders to identify where these are most needed.

The Framework

The framework emerged from research that explored public health approaches to the prevention or reduction of harms from gambling, tobacco, products high in fat, salt and sugar, and alcohol.

The framework is derived from four key factors which we will briefly explore in turn:

  • goals that lead to the prevention or reduction of harms;
  • the overarching groups of strategies that can achieve these goals;
  • the types of gambling harms that can be prevented or reduced through the achievement of these goals; and
  • the levels of society at which strategies can be targeted.

The research indicated three goals that – when achieved – can lead to the prevention or reduction of harms. These goals were identified as the ‘prevention’ of harms from occurring in the first instance; the ‘regulation’ of the industry or its products; and ‘support’ for those experiencing gambling harms, including those harmed by another person’s gambling.

Additionally, we found that these goals could be achieved through three broad groups of strategies. These were defined as ‘education and awareness’ strategies that introduce an understanding or awareness of gambling harms; ‘screening, measurement and intervention’ strategies that seek to identify and measure the scale of gambling harms as well as provide interventions to reduce the harms; and an understanding of how the ‘environments and products’ can lead to gambling harms.

These strategies and goals can also overlap, meaning individual initiatives or interventions that consist of one or more strategy type, can be targeted towards one or more of the goals. We contend that strategies mapped against this framework will prevent or reduce gambling harms.

These strategies for reducing harm can be targeted at different levels of society. They can be targeted towards societies as a whole, specific groups or communities, families and friends of those experiencing harms, and the individual themselves. These aspects when combined create a framework which can foster collaboration between stakeholders, allowing them to map previous research or initiatives to a particular area of interest, and to identify gaps where future research or initiatives are most needed.

How the framework can be used

To illustrate how this framework could be used, we give some potential examples on how it could help to inform future approaches to prevent or reduce gambling harm.

At the societal level, previous research tells us that the framing of messaging around ‘responsible gambling’ or ‘safer gambling’ is unlikely to alter gambling behaviours. Research also tells us that changing the environment – for example, altering the design of gambling-related products – is more likely to reduce harm at a societal level. Recent developments in the sector provide evidence of collaboration in these areas, such as the reduction of maximum stakes for online slots games, the introduction of a slower speed of play, or the promise of centrally-developed messaging on gambling harms made in the White Paper.

Stakeholders may be interested in exploring how to prevent or reduce gambling harms for certain groups. For example, existing research tells us that those with the least economic resources are more likely to experience gambling harms, while gambling harms also disproportionately impact minority ethnic groups. The framework can help them identify strategies such as:

  • developing ‘education and awareness’ programmes aimed at specific groups in order to improve their awareness of the risks of engaging with certain gambling products,
  • developing ‘screening, measurement and intervention’ schemes to provide support for those experiencing harms and to track the prevalence of gambling harms at community level. Such strategies would help achieve the goals of ‘prevention’ and ‘support’.
  • enacting regulation relating to ‘environment and product’, whether through the regulation of marketing in the local area, or managing the positioning, and number of, land-based gambling outlets in specific areas.

Stakeholders such as local treatment providers, local authorities, and charities could use the framework to collaborate and to map previous or similar strategies which have been developed for other groups. They could also use the framework to develop and deploy strategies to prevent harms amongst the specific groups, and then to evaluate the progress of such strategies.

At the level of family and friends, possible strategies may be to raise awareness that gambling harms can affect not only the person who gambles but also their relationships. The framework could therefore help those interested in this area by:

  • exploring how awareness around the harms and stigma possibly experienced by family and friends could be raised (through ‘education and awareness’ strategies),
  • ensuring that those who are being harmed by – or are concerned about – a loved one’s gambling behaviour has access to sufficient support.

The mapping of these strategies represents an overlap of the goals of ‘support’ and ‘prevention’, developing awareness and reducing the stigma around gambling harms that may be experienced by family and friends, as well as providing the support to those who need it. Additionally, stakeholders such as researchers, treatment providers and charities may use the framework to target such approaches over local or more national levels.

Finally, the framework highlights how strategies can be targeted towards the individual. As highlighted above, focusing specifically on the individual when trying to reduce gambling harms can be stigmatising and can also detract from the harmful nature of products. Strategies developed within the framework could therefore explore:

  • how centrally-developed messaging is received at the individual level in a way which is not stigmatising (education and awareness),
  • how treatment is more accessible (screening, measurement and intervention),
  • how an individual’s behaviour is impacted by modifications of the gambling environment (environment and product), such as marketing or specific products.

These are some broad examples of how the framework could be used, and many other approaches could be mapped against and developed within the framework. In summary, the framework has the ability to bring together numerous stakeholders to explore how best to prevent or reduce gambling harms for a wide range of people. Developing initiatives can be mapped against previous research or approaches, to allow stakeholders to best target future initiatives where they most prevent or reduce harms in the future.

One year on from the UK Government’s gambling White Paper: Where are we now?

By Dr Philip Newall, Lecturer in Psychology.

This blog was originally published by the Society for the Study of Addiction.  The original article can be viewed on their website.

Dr Philip Newall writes about the public health impact of gambling, and reflects on the promise of the government’s 2023 gambling White Paper.

On 27 April 2023, the UK Government published its White Paper on gambling – “High stakes: gambling reform for the digital age”. This long-awaited document was the government’s response to the 16,000 pieces of evidence submitted in response to its December 2020 call for evidence.

In common with other White Papers, the key recommendations were not enacted immediately upon publication, but have themselves been subject to a number of public consultations from the relevant government department and the regulator, the Gambling Commission. This has felt to many of us working in the area as a frustratingly slow pace of change.

Given that a year has now passed since the White Paper was published, I am writing to give my independent assessment of some key changes thus far. This blog reflects a public health perspective, which highlights the need to reduce the population’s risk of experiencing harm from gambling. In the well-known ‘cliff analogy’, this is expressed as the need to invest in better fences around a high cliff to prevent people from falling off, compared to the alternative of spending money on ambulances to take people who have fallen off the cliff to hospital.

Incremental changes to products and marketing

There have been wide-ranging changes within the gambling industry, and in comparison, more incremental changes to gambling policy. New technologies have delivered new ways to gamble, including mobile devicesvideo game loot boxes, and cryptocurrencies. This is not to forget more traditional gambling formats, such as lottery tickets, which are still available in any newsagent, high-street gambling machines, and seaside fruit machines, which are still legal for children to use. Many of these gambling opportunities are marketed aggressively to potential consumers, for example, via the ‘gamblification’ of professional sportsocial media marketing, and bingo adverts shown during daytime television.

Online slots were singled out in the White Paper as a particularly high-risk gambling product (with 64 mentions in total). Compared to high-street gambling machines, online slots are faster (2.5 seconds per spin, compared to 20 seconds on a high-street roulette machine), more available (24-hours a day, with remote access), and also result in higher losses per £1 wagered (with slot games taking around 10% of all money bet, compared to 2.7% in high-street roulette machines).

In February 2024 the government announced a £5 maximum stake for online slots, which would reduce to £2 for 18–24-year-olds. Campaigners had been hoping for a £2 maximum stake for everyone, to mirror the £2 maximum stake introduced in 2019 for high-street gambling machines. However, even a £2 maximum stake for everyone would have been at best a small step in public health terms.

The maximum stake for online slots acts only on the highest-risk subset of gamblers using one specific gambling product. The maximum stake does nothing to prevent harm occurring from someone who bets only £1 a spin on online slots, let alone someone who bets throughout a football match via an ‘in-play’ betting app on their phone – another new type of gambling invented in the last 20 years, which shows conceptual similarities with slots-based gambling due to its fast and immersive nature. People who tend to lose the most money from online slots also tend to live in more deprived parts of the country, and their losses occur not by betting larger amounts than other gamblers, but by spending more time gambling.

Reliance on industry to regulate itself

Gambling marketing has seen less government-led action, despite this being one of the aspects of gambling that is visible even to non-gamblers. There are two stated reasons for this, which I discuss below.

The White Paper approvingly mentioned the Premier League’s decision to remove gambling logos from the front of football shirts from August 2026 onwards. While strong self-regulatory action would mean that government regulation is unnecessary, a study published later last year suggested that this particular action would only remove around 7% of all gambling logos from an average Premier League football match, due to the preponderance of gambling logos on pitch-side hoardings and in other locations. This change also does nothing to address gambling marketing in other leagues, such as the Women’s Super League or the Scottish Premier League.

The White Paper also said that there is “little evidence of a causal link” between advertising and harm. However, a letter in Addiction, authored by 53 gambling researchers (myself included), argued that this is because of the methodological difficulties in establishing causality given the tools and datasets available to researchers. What some stakeholders call a lack of evidence of harm, could equally be described as a lack of evidence of safety.

What could a more effective public health approach to gambling look like?

A public health approach to gambling could take many forms, as long as it keeps the main feature of acting on as great a proportion of the overall population of gamblers as possible. Two proposals include maximum speed limits and a centralised payment system.

Maximum stake limits only act on the subset of gamblers betting at above the proposed limit on that specific gambling product. By comparison, policies that act to reduce the speed and ease of gambling work no matter how much or little a gambler is staking, and can be inventively applied to a wide range of gambling products.

While the Gambling Commission has placed a minimum spin time of 2.5 seconds for online slots, this minimum spin time could be increased, which would reduce the speed at which people can gamble. Similar minimums could also be placed in other online casino games, which can be played much faster than their land-based equivalents. Even live sports betting can be made slower than it is now. For example, an Australian Government policy forces live in-play bets to be made via telephone call, instead of via the faster and more immersive interface of a mobile phone app.

While much online gambling revenue is hard to track, the government could take control of this issue by introducing a mandatory centralised payment system for all gambling. Since each high-spending gambler has active accounts with an average of six gambling operators, this would be more effective in tracking and limiting the spending of vulnerable gamblers than the current system where this is the responsibility of gambling operators. This system could also be designed in a way that helps all gamblers to keep track of and limit their spend, which would make it a population-based intervention, and could provide a wealth of data for researchers to build a stronger evidence base on effective ways of preventing gambling harms.

Overall, my view is that the changes in UK gambling policy have been frustratingly slow and overly incremental. The forthcoming changes to online slots will leave most gamblers unaffected, and therefore provide no additional protections for most compared to the current status quo. The same is true for gambling marketing, where the industry has misleadingly framed the methodological difficulties of conducting research as a justification to largely support the status quo – even though this status quo is as unsupported by the ‘evidence’ as any other potential arrangement.

 

The Hub’s Research Innovation Fund Strategic Award is now open for applications

The Bristol Hub for Gambling Harms Research is launching its latest round of Research Innovation Fund Strategic Awards.

The aim of the Research Innovation Fund is to build capacity for innovative and impactful research that clearly outlines how it will benefit the public good.

The Strategic Awards will run for up to 12 months from August 2024 – July 2025. Awards are expected to be for up to £50K.

The deadline for applications is 31st May 2024.

There are more details on how to apply for the Strategic Award on our website or you can contact the Hub Research Development Associate, Dr Emily Crick.

Projects should fit with the Hub’s aims to help prevent and reduce gambling harms at all levels of society (e.g., individual, family and social networks, community and societal), deliver significant impact on the gambling research landscape and show the proactive engagement and involvement of people who are likely to benefit from the project. Projects can be co-designed with non-academic partners, but the awards must be led by academic staff or postgraduate researchers from Higher Education Institutions in the UK or internationally.

The Research Innovation Fund supports interdisciplinary research which transgresses boundaries and actively seeks to integrate and synthesise insights from one or more academic disciplines. The Research Innovation Fund aims to support researchers to work with scholars from other disciplines or under-represented disciplines e.g. Arts and Humanities.

Projects must align with at least one of our four Challenges? The four challenges are:
• Challenge 1 – Perceptions, Motivations, Decisions. What initiates harmful gambling?
• Challenge 2 – Narratives, Practice, Representation. What is the everyday practice and portrayal of gambling in social groups?
• Challenge 3 – Experience, Risk, Harm. What social inequalities exacerbate gambling harms?
• Challenge 4 – Innovation, Transition, Change. What socio-technical innovations can help combat gambling harms?

The Research Innovation Fund will also fund research into cross-cutting themes related to these four Challenges, such as inequality, vulnerability, resilience and social justice.

In the first year of the Research Innovation Fund the Hub awarded five projects:
Enforcing ‘responsible gambling’ regulations: the (irresponsible?) impact on employees of betting and gambling outlets lead by Jo Large and Sam Kirwan (University of Bristol)
Investigating neural signals during risky decision making lead by Paul Dodson (University of Bristol)
The spatial signatures of gambling behaviours: access to online vs. brick-and-mortar facilities lead by Emmanouil Tranos (University of Bristol)
A pilot study to assess the possibility of generating a quantitative analysis of the time evolution of gambling-related practices within cryptocurrency trading platforms lead by Sam Kirwan and Luca Giuggioli (University of Bristol)
Mapping the data landscape in gambling harms research lead by Sharon Collard, Emmanouil Tranos and Jamie Evans (University of Bristol)

The Hub funded seven Strategic Award projects in 2023:
Exploring the diffusion of gambling information impact on consumer’s behaviours, and to design a mitigating model to address harmful gambling in Namibia lead by Dr Selma Iilonga (University of Namibia)
Gambling related harm: an urban perspective of betting shop and crime lead by Dr Oluwole Adeniyi (Nottingham Trent University)
Live-Gam: Exploring the impact of viewing gambling on livestream platforms on the attitudes, behaviours, and engagement in young adults and adolescents towards gambling lead by Dr Glen Dighton (Swansea University)
Understanding the relationship between stigma and gambling-related harm lead by Prof Zsolt Demetrovics, Dr Andrea Czakó and Yanisha Soborun (University of Gibraltar)
Examining gambling harms within LGBTQ+ communities in the UK lead by Dr Reece Bush-Evans (Bournemouth University)
Gambling harms among those under probation supervision in England and Wales lead by Dr Julie Trebilcock (Brunel University)
Online help-seeking searches and gambling harm lead by Dr Sebastian Whiteford (Swansea University)

The Hub awarded six seedcorn projects in 2023:
Delving into youth perspectives on in-game gambling-like elements lead by Dr Thomas Krause (University of Hohenheim, Germany)
The role of performing arts in educating the youth against harmful gambling in Uganda lead by Dr Branco Sekalegga (Makerere University, Uganda)
Stump the odds: developing an international network for collaborative research into gambling harms in professional cricket lead by Dr Carolyn Plateau (Loughborough University)
Identification of and intervention in gambling effects among vulnerable groups in public universities in Kenya lead by Gregory Jumah Nyongesa (Jaramogi Oginga Odinga University of Science and Technology (JOOUST), Kenya)
Scoping, consensus building and raising awareness of gambling-related harms among rugby players in Wales lead by Cerys Head (Swansea University)
Starting conversations about harmful gambling with ethnic minority women lead by Dr Emily Arden-Close (Bournemouth University)

Ad Overload – Rethinking Gambling Advertising Regulations in the Digital Age

By Dr Raffaello Rossi, Lecturer in Marketing

In 2020, the UK government announced an overhaul of the Gambling Act to make the laws “fit for the digital age”.  Having spent a couple of years researching gambling ads on social media – I thought: “wow, this is exactly what we need” – not only because our own research had shown:

  • 1m UK gambling ads per year on Twitter only,
  • Two-thirds of all gambling accounts followers online are under 25,
  • Gambling ads on social media are highly appealing to children – but not to adults, and that
  • During one weekend, gambling ads on X (Twitter) reap an incredible 34 million views – putting social media marketing now at the heart of the industries marketing efforts.

However, my enthusiasm waned when the Gambling Act Review White Paper was unveiled in April 2023. Surprisingly, it lacked in actual interventions around (online) gambling marketing, and did not follow what most of our European neighbours have recently done. Whilst Belgium and Italy have recently almost entirely banned gambling marketing, Germany and Netherlands have intervened in several key areas – making Great Britain increasingly an outliner by allowing almost all forms of gambling marketing with minimal restrictions on online efforts.

Source: Rossi, R., Nairn, A., Ford, B., and Wheaton, J. (2023). Gambling Act review: how EU countries are tightening restrictions on ads and why the UK should too. The Conversation. UK.

The challenges of regulating online advertising

The core challenge lies in the fundamental differences between online and offline marketing, rendering our current regulatory framework, rooted in the offline world’s regulations from the 1960s, inadequate and unable to work efficiently.  Online marketing presents distinct features that require tailored regulations, and I’d like to highlight three crucial differences:

Firstly, the advent of “targeted ads” – enables incredible precise demographic targeting, surpassing traditional marketing capabilities. This enables brands, for example, to show ads only to males, age 18-25, that play football, and follow sports-related accounts online. This targeting far exceeds the possibilities of traditional marketing, and if not restricted, could enable gambling brands to focus their marketing communications on young and vulnerable audience – who, from a business point of view, is the most lucrative audience.

Secondly, the transient nature of online ads, such as “stories” or paid-for ads, poses a challenge to accountability.  Unlike TV commercials with a centralised database were ads are stored, there’s no mechanism to store and monitor online ads. Once they are gone (e.g. after 24h for stories, or after being deleted by the account) – they are gone!  So, how is this policed?  Currently, we are mainly relying on users to report potential breaches.  This means users need to act quickly when encountering a suspicious gambling ad, screenshot the ad, and finally, report it the Advertising Standards Authorities.  However, I don’t think many people do so.  But, what this means, is that the lack of policy in place to deal with this systemically, has created a “dark space” where advertising may go unchecked. In other words, I believe, that neither researchers, policy-makers nor enforcement officers at the ASA have a clue of what is actually happening out there, as we do not have the provisions to monitor it.

The final challenge stems from the unprecedented volume of online and social media advertising.  With 1 million unique UK gambling ads on Twitter alone, the sheer diversity of content makes policing and monitoring a daunting task. With AI coming into the mix – as Edoardo Tozzi has shown – this might make things even worse.  So far, gambling brands’ main costs in creating their 1m ads per year has been paying for their staff to design them.  Now, with AI being able to create ads within seconds, soon we might not see 1m ads per year, but 10-times or 100-times as much – there is virtually no limit.  And no policies in place that would protect us.

So, where are we going from here? 

Well, first of all, I believe we need to start accepting that online marketing is so fundamentally different, that our old laws and regulations don’t work. What should follow is the introduction of online specific marketing regulations.  However, I also believe that we need to start facing an uncomfortable truth: we need to start regulating the volume of (gambling) marketing, as opposed to solely focusing on the content.  Because even if the 100m AI-generated ads adhere to all regulations, do we really want to see our world plastered in gambling ads?

Reposted from the University of Bristol Business School blog

 

Colloquium 2023: Gathering a community of minds together to tackle the challenges ahead

By Billy Greville, PhD Researcher at University of Bristol Business School

As I approached the M SHED museum, the impressive event space located in one of Bristol’s key cultural harbourside landmarks, I was reflecting on the colloquium’s theme this year: Building capacity in gambling harms research. As a 2nd year PhD researcher this seemed to not only capture the sentiment of my own journey over the past 12 months, but also the journey we are all on, as those who are pushing hardest to prevent and reduce gambling harms.

To build capacity sounded like a rallying cry; an opportunity to sharpen our conceptual and empirical tools, and hear directly from those with lived experience, campaigners, regulators and policymakers — all of whom are needed to effectively address the challenges emerging from a global gambling industry estimated to reach over $1 Trillion by 2030.

The whole is more than the sum of its parts

Capacity building by silos would soon fail, however. So, the key premise of the colloquium was to bring together, both online and in person, a diverse mix of expertise from across the world — including governmental representatives, research experts and those with lived experience — to discuss ways of tackling gambling harms. The holistic approach provided what felt to me like a credible foundation on what is often the wide-reaching yet slippery grounds of gambling, requiring interdisciplinary knowledge and often transdisciplinary solutions.

The morning welcome speech by Co-chairs of the Hub, Sharon Collard and Agnes Nairn, echoed this, emphasising the importance of encouraging new kinds of people and perspectives to work with the Hub, as it continues its mission to raise awareness of gambling harms, strengthen consumer protection, and enhance support and treatment.

The day included a lively poster session, with over 20 researchers showcasing their work, and centred around four thought-provoking keynotes and panel speaker sessions, each anchored within one of the key research challenges of the Hub.

Session 1: Perceptions, Motivations, Decisions: What initiates gambling harms?

Lord Foster, long-time gambling reform campaigner and sitting House of Lords member, kicked things off with an impassioned keynote speech, pointing out that regulation needs continuous reform. He discussed some limitations of the White Paper, lacking proper restrictions on gambling products and marketing and advertising, especially sports betting. He also reiterated his belief that in a smartphone era gambling must now be treated as a public health issue.

Not surprisingly, advertising featured prominently in the panel session. University of Bristol’s Michael Banissy discussed how advertising and other cues in our environment play on specific networks in the brain, increasing the possibility of gambling harms.

Andy Taylor, from the Committee of Advertising Practice, offered insight into the restrictions they face as a downstream regulator, advising researchers wishing to collaborate to align projects within their regulatory scope.

Ghent University’s Steffi De Jans brought a fascinating case study to the session, talking about the implications on the recent ban of gambling advertising in Belgium. I wondered how much Belgium’s cultural morality played into this success, perhaps encouraging more political will as voters’ values may have aligned with a ban, and what this might mean in a UK context.

Another interesting topic that emerged was product design. Guy Bray from GamCare spoke about how advertising pulls young gamblers in, however it’s an app that traps them in a state of play. I thought about how this contrasts with advertising regulation. Addiction by design in a risky context such as gambling is highly problematic, yet, to me, seems to get less regulatory emphasis.

Session 2: Narratives, Practice, Representation: What is the everyday practice and portrayal of gambling in social groups?

During this session, the voices of those with lived experience of gambling harms came through strongly. Peter and Steph Shilton’s keynote speech demonstrated the secretive nature of gambling, and the extensive lengths people can go to hide it from their loved ones. Steph also highlighted the challenges loved ones face as “silent victims”, often overlooked for treatment and support.

This was echoed by BetKnowMore UK’s Liz Riley, who highlighted the issues women face as affected others, often carrying the extra burden of financial responsibility, feelings of Isolation and shame, or even coerced into keeping gambling secrets from other family and friends.

Wendy Knight, from GLEN, powerful reading of the poem, “I am Addiction”, authored by an anonymous writer, further brought me viscerally into the world of somebody suffering from gambling harms. I recommend anybody working in gambling harms research to read it also.

Another important theme of this session was the evolving nature of gambling, its craftiness in finding new gamblers through emerging contexts.

University of Bremen’s Tobias Hayer discussed the growth of sports betting in Germany; it’s portrayal by advertising as low-risk and harmless, just a new type of fan activity, helping create social norms linking gambling to supporting your team.

Sam Kirwan, from the University of Bristol, discussed how unregulated crypto assets are a new form of investing practice but moulded in the shape of gambling. What I found particularly interesting was how young people, often described as being worse off than previous generations, were lured into using cryptocurrencies as a hope device for longer term life goals such as buying a house. The similarity to gambling struck me, how in recessionary times gambling is often highest amongst people who face the most severe financial problems.

Session 3: Experience, Risk, Harm. What social and special inequalities exacerbate gambling harms?

Gambling harms can play out and affect groups of people and places differently. As the Guardian’s Rob Davies discussed in his keynote, the clustering of betting shops in less affluent areas target communities and embed gambling harms. This session also pointedly demonstrated the need to consider other marginalised or overlooked groups.

Bournemouth University’s Reece Bush-Evans talked about how marginalised groups such as the LGBTQIA+ community can suffer more or in unexpected ways from gambling harms. Bristol University’s Jo Large also discussed the hidden harms of betting shop employees; how they felt unqualified to handle the levels of problematic behaviour they witnessed daily and felt a burden was placed on them to enforce regulatory rules.

All different examples yet display brilliantly how we must continue to understand the full ecology of gambling harms.

Linking to this, Lee Kah Wee, from the National University of Singapore, brought another unique perspective to the session. He talked about how casinos in Singapore use public transport infrastructure as a form of advertising, targeting customers with a private bus service, bringing the casino to the doors of locals and high-net-worth tourists. Ultimately, they act like mobile advertising, providing a brand experience of luxury. He finished his talk by posing a question: Are casinos exporting harms beyond their buildings?

This occupied my thoughts during the afternoon coffee break. If we consider gambling as a public health issue, as Public Health England suggests, could we create a powerful narrative by framing all PR, sponsorship, marketing or advertising as examples of operators exporting gambling harms beyond their sites?

Session 4: Innovations, Transition, Change: What socio-technical innovations can help combat gambling harms?

The gambling industry is highly innovative, driving profits by leveraging data and new technology while employing the best talent. This informative session showcased how we must continually seek out our own innovations, to both understand and effectively make use of emerging technology and big data to combat gambling harms. The speakers all provided compelling ideas on this call to action.

In her keynote speech, Carolyn Harris, Labour MP for Swansea East, stated that gambling is now firmly on the political agenda. She spoke about how machines are dictating our lives more than ever, and how the impacts of the first iPhone and the gambling act, both from 2007, has transformed gambling into what it is today.

Jamie Wheaton, from University of Bristol, provided an excellent overview of the status of socio-technical innovations in the gambling industry today. Chris May, from Mayden Health tech, discussed how a data-driven approach can be used to help with prevention and treatment, offering bespoke services for gamblers. From the Behavioural Insights Team, Ruth Persian spoke about their Activity Statement research in Australia and how having personal statistics on gambling usage made a big difference to people, empowering more informed financial decisions. I found Clean Up Gambling’s Matt Zarb-Cousin’s idea of gamifying recovery particularly interesting. His notion of using technology to maximise recovery, not profit, seemed like a perfect mantra for this session, inverting the traditional tech model.

The end yet just the beginning

This year’s inaugural colloquium created a rich and lively environment facilitating a cross-pollination of ideas amongst a fantastic intersection of people, all passionate about reforming the gambling industry. I walked away knowing much more about the broad challenges faced yet, perhaps more importantly, inspired by the growing body of expertise on display and a steadfastness to continue working hard on my own research. I look forward to carrying on the conversations at next year’s event.